Return to site

Mount And Blade Warband Companions Guide

broken image


From StrategyWiki, the video game walkthrough and strategy guide wiki

In Mount&Blade: Warband, your companions can be made into Lords and given towns, villages or castles. However, unless they are noble other lords will not accept them and hate you because of that. If a hero is made into a lord and defects from your faction, and said faction is then defeated, they can again be found in taverns and recruited to. If you wish to maximize your number of companions, you can choose 2-3 from the top circle and 4-5 from the bottom circle that are not touching. The two-way arrows indicates companions that like each other, which can help balance dislikes, increasing the effective limit. In Mount&Blade you are not the only hero.

Overview Farm Together is a low-pressure farm simulator. You develop your farm by yourself or cooperate with your friends. Starting with an empty plot you can grow crops, plant trees, take care of the animals, add buildings and facilities, and unlock new items as you go. From the creators of Avatar Farm comes Farm Together, the ultimate farming experience! Start from scratch, with a small plot, and end with a huge farm that extends further than the eye can see! Farms Under 5000 Acres. Cropland Rented. Carefully Curated Institutional-Grade Farmland. From the east to the west coast, from permanent crops like nut and fruit trees, to row crops like corn and soybeans. We offer the best of the best, curated to fit a range of portfolio needs. Farm together for mac.

< Mount&Blade

Mount&Blade | Table of Contents | Walkthrough

Table of Contents

  • Character creation
Details
Appendices
  • Weapons
Appendices

Rather than having classes to choose from, Mount&Blade lets you decide elements of your past which help determine your starting abilities and equipment and acts as a sort of difficulty setting. There is no randomness to your starting stats, so every time you choose a particular set of choices the base stats will be the same.

Once you have chosen the aspects of your background you move onto point distribution.

The information below is applicable for v1.011. For earlier versions see Character creation pre1.011

Base character[edit]

Original Mount&Blade
AttributesProficienciesSkillsGender
  • STR: 5
  • AGI: 5
  • INT: 4
  • CHA: 5
  • One-handed weapons: 30
  • Two-handed weapons: 30
  • Polearms: 30
  • Archery: 30
  • Crossbows: 30
  • Throwing: 30
  • Riding: 1
  • Leadership: 1
  • Male: STR +1, CHA +1
  • Female: AGI +1, INT +1
Warband
AttributesProficienciesSkillsGender
  • STR: 5
  • AGI: 5
  • INT: 4
  • CHA: 5
  • One-handed weapons: 42
  • Two-handed weapons: 18
  • Polearms: 20
  • Archery: 15
  • Crossbows: 17
  • Throwing: 19
  • Riding: 1
  • Leadership: 1
  • Male: STR +1, CHA +1
  • Female: AGI +1, INT +1

Your father was..[edit]

Mount And Blade Warband Companions Guide
FatherAttributesSkillsProficienciesEquipment
Noble (if male)INT +1, CHA +2Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +11H +2, 2H +15, Pole +21Battered old round shield, +100 Denars, +100 Renown, +3 Honour, Banner
Noble (if female)INT +2, CHA +1Riding +2, Wound Treatment +1, First Aid +1, Leadership +11H +14, Pole +7Battered old round shield, +100 Denars, +50 Renown, Banner
MerchantINT +2, CHA +1Riding +1, Inventory Management +1, Leadership +1, Trade +22H +15, Pole +26+250 Denars, +20 Renown
WarriorSTR +1, AGI +1, CHA +1Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +11H+2, 2H +23, Pole +33, Throwing +15Battered plain kite shield, +50 Denars, +10 Renown
HunterSTR +1, AGI +2Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +12H +15, Pole +7, Archery +49+30 Denars
Nomad (if male)STR +1, AGI +1, INT +1Power Draw +1, Riding +2, Horse Archery +1, Path-finding +11H +2, Pole +7, Archery +49, Throwing +15Battered plain cavalry shield, +15 Denars, +10 Renown
Nomad (if female)STR +1, AGI +1, INT +1Riding +2, Path-finding +1, Wound Treatment +1, First Aid +11H +5, Pole +7, Archery +32, Throwing +7Battered plain cavalry shield, +20 Denars
ThiefAGI +3Power Throw +1, Athletics +2, Looting +1, Inventory Management +11H +14, Pole +7, Throwing +31Throwing knives, +25 Denars

Early Life[edit]

Early LifeAttributesSkillsProfienciesOther
PageSTR +1, CHA +1Power Strike +1, Persuasion +11H +8, Pole +3
ApprenticeSTR +1, INT +1Engineer +1, Trade +1
AssistantINT +1, CHA +1Inventory Management +1, Trade +1
UrchinAGI +1, INT +1Looting +1, Spotting +11H +8, Throwing +7
Steppe ChildSTR +1, AGI +1Power Throw +1, Horse Archery +1Archery +24+15 Renown

Adulthood[edit]

Mount And Blade Companion Builds

OccupationAttributesSkillsProficienciesEquipment
Squire (male only)STR +1, AGI +1Power Strike +1, Weapon Master +1, Riding +1, Leadership +11H +23, 2H +38, Pole +22, Archery +16, XBows +16, Throwing +14Ragged leather jerkin, Tattered leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +20 Denars
Lady in Waiting (female only)INT +1, CHA +1Riding +1, Wound Treatment +1, Persuasion +21H +8, XBows +24Sturdy woollen hood, Sturdy woollen dress, Spirited courser, Dagger, Hunting crossbow, Bolts, Smoked fish, +100 Denars
TroubadourCHA +2Weapon Master +1, Path-finding +1, Persuasion +1, Leadership +11H +19, XBows +16Sturdy tabard, Ragged leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +80 Denars
StudentINT +2Weapon Master +1, Wound Treatment +1, Surgery +1, Persuasion +11H +15, XBows +32Sturdy linen tunic, Woollen hose, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, Book (random), +80 Denars
PeddlerINT +1, CHA +1Riding +1, Path-finding +1, Inventory Management +1, Trade +1Pole +11Fur hat, Leather jacket, Ragged leather boots, Leather gloves, Saddle horse, Staff, Hunting crossbow, Bolts, Smoked fish, Linen, Pottery, 2x Wool, Sumpter horse, +90 Denars
SmithSTR +1, INT +1Weapon Master +1, Tactics +1, Engineer +1, Trade +11H +11Coarse tunic, Ragged leather boots, Saddle horse, Balanced sword, Hunting crossbow, Bolts, Smoked fish, Tools, +100 Denars
PoacherSTR +1, AGI +1Power Draw +1, Athletics +1, Tracking +1, Spotting +1Pole +7, Archery +57Rawhide coat, Hide boots, Heavy Sumpter horse, Chipped axe, Hunting bow, Barbed arrows, 2x Dried meat, 2x Furs, +10 Denars

Reason for adventuring[edit]

ReasonAttributesSkills
RevengeSTR +2Power Strike +1
LossCHA +2Ironflesh +1
WanderlustAGI +2Path-finding +1
Forced outSTR +1, INT +1Weapon Master +1
MoneyAGI +1, INT +1Looting +1

Point distribution[edit]

The point distribution screen.

File scavenger torrent. Once you have answered the background questions, you will see the character creation screen. First you have to decide whether you will be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things.

Once you have decided on a saving mode you get to distribute points to your skills and attributes (see those pages for more information on what each does). Before you can continue you must distribute all skill, attribute, and weapon points, and also give your character a name.

Mount And Blade Warband Companions Guide Osrs

Face generation[edit]

The face generation screen.

Next you get to customize your face. You can rotate the face by holding and dragging around, and you can customize various features by moving the sliders or clicking the buttons. You can also click Randomize to have the game create a face (which you can then tweak if you wish). Once you're happy with your face, click Done to finish your character. You may change your looks later on, through the character page.

Matter

Starting location[edit]

In Warband, after assigning your character's attributes, you additionally choose what city your character starts near. (In the original you start near a random training field.) You can choose from Praven, Reyvadin, Tulga, Sargoth (Karachi in Warband), Jelkala, and Shariz. Your choice here does not obligate you to associate with the faction that owns the city or affect you in any way other than the location you start in and some aspects of your first quest. Because of this, it is generally advisable for any character to start in Jelkala or Praven because the bandits in those regions are not as threatening to low-level characters as the bandits in other areas.

[Go to top]← Controls | Character creation | Character creation pre1.011 → | Attributes →

Companions
FatherAttributesSkillsProficienciesEquipment
Noble (if male)INT +1, CHA +2Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +11H +2, 2H +15, Pole +21Battered old round shield, +100 Denars, +100 Renown, +3 Honour, Banner
Noble (if female)INT +2, CHA +1Riding +2, Wound Treatment +1, First Aid +1, Leadership +11H +14, Pole +7Battered old round shield, +100 Denars, +50 Renown, Banner
MerchantINT +2, CHA +1Riding +1, Inventory Management +1, Leadership +1, Trade +22H +15, Pole +26+250 Denars, +20 Renown
WarriorSTR +1, AGI +1, CHA +1Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +11H+2, 2H +23, Pole +33, Throwing +15Battered plain kite shield, +50 Denars, +10 Renown
HunterSTR +1, AGI +2Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +12H +15, Pole +7, Archery +49+30 Denars
Nomad (if male)STR +1, AGI +1, INT +1Power Draw +1, Riding +2, Horse Archery +1, Path-finding +11H +2, Pole +7, Archery +49, Throwing +15Battered plain cavalry shield, +15 Denars, +10 Renown
Nomad (if female)STR +1, AGI +1, INT +1Riding +2, Path-finding +1, Wound Treatment +1, First Aid +11H +5, Pole +7, Archery +32, Throwing +7Battered plain cavalry shield, +20 Denars
ThiefAGI +3Power Throw +1, Athletics +2, Looting +1, Inventory Management +11H +14, Pole +7, Throwing +31Throwing knives, +25 Denars

Early Life[edit]

Early LifeAttributesSkillsProfienciesOther
PageSTR +1, CHA +1Power Strike +1, Persuasion +11H +8, Pole +3
ApprenticeSTR +1, INT +1Engineer +1, Trade +1
AssistantINT +1, CHA +1Inventory Management +1, Trade +1
UrchinAGI +1, INT +1Looting +1, Spotting +11H +8, Throwing +7
Steppe ChildSTR +1, AGI +1Power Throw +1, Horse Archery +1Archery +24+15 Renown

Adulthood[edit]

Mount And Blade Companion Builds

OccupationAttributesSkillsProficienciesEquipment
Squire (male only)STR +1, AGI +1Power Strike +1, Weapon Master +1, Riding +1, Leadership +11H +23, 2H +38, Pole +22, Archery +16, XBows +16, Throwing +14Ragged leather jerkin, Tattered leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +20 Denars
Lady in Waiting (female only)INT +1, CHA +1Riding +1, Wound Treatment +1, Persuasion +21H +8, XBows +24Sturdy woollen hood, Sturdy woollen dress, Spirited courser, Dagger, Hunting crossbow, Bolts, Smoked fish, +100 Denars
TroubadourCHA +2Weapon Master +1, Path-finding +1, Persuasion +1, Leadership +11H +19, XBows +16Sturdy tabard, Ragged leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +80 Denars
StudentINT +2Weapon Master +1, Wound Treatment +1, Surgery +1, Persuasion +11H +15, XBows +32Sturdy linen tunic, Woollen hose, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, Book (random), +80 Denars
PeddlerINT +1, CHA +1Riding +1, Path-finding +1, Inventory Management +1, Trade +1Pole +11Fur hat, Leather jacket, Ragged leather boots, Leather gloves, Saddle horse, Staff, Hunting crossbow, Bolts, Smoked fish, Linen, Pottery, 2x Wool, Sumpter horse, +90 Denars
SmithSTR +1, INT +1Weapon Master +1, Tactics +1, Engineer +1, Trade +11H +11Coarse tunic, Ragged leather boots, Saddle horse, Balanced sword, Hunting crossbow, Bolts, Smoked fish, Tools, +100 Denars
PoacherSTR +1, AGI +1Power Draw +1, Athletics +1, Tracking +1, Spotting +1Pole +7, Archery +57Rawhide coat, Hide boots, Heavy Sumpter horse, Chipped axe, Hunting bow, Barbed arrows, 2x Dried meat, 2x Furs, +10 Denars

Reason for adventuring[edit]

ReasonAttributesSkills
RevengeSTR +2Power Strike +1
LossCHA +2Ironflesh +1
WanderlustAGI +2Path-finding +1
Forced outSTR +1, INT +1Weapon Master +1
MoneyAGI +1, INT +1Looting +1

Point distribution[edit]

The point distribution screen.

File scavenger torrent. Once you have answered the background questions, you will see the character creation screen. First you have to decide whether you will be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things.

Once you have decided on a saving mode you get to distribute points to your skills and attributes (see those pages for more information on what each does). Before you can continue you must distribute all skill, attribute, and weapon points, and also give your character a name.

Mount And Blade Warband Companions Guide Osrs

Face generation[edit]

The face generation screen.

Next you get to customize your face. You can rotate the face by holding and dragging around, and you can customize various features by moving the sliders or clicking the buttons. You can also click Randomize to have the game create a face (which you can then tweak if you wish). Once you're happy with your face, click Done to finish your character. You may change your looks later on, through the character page.

Starting location[edit]

In Warband, after assigning your character's attributes, you additionally choose what city your character starts near. (In the original you start near a random training field.) You can choose from Praven, Reyvadin, Tulga, Sargoth (Karachi in Warband), Jelkala, and Shariz. Your choice here does not obligate you to associate with the faction that owns the city or affect you in any way other than the location you start in and some aspects of your first quest. Because of this, it is generally advisable for any character to start in Jelkala or Praven because the bandits in those regions are not as threatening to low-level characters as the bandits in other areas.

[Go to top]← Controls | Character creation | Character creation pre1.011 → | Attributes →

Retrieved from 'https://strategywiki.org/w/index.php?title=Mount%26Blade/Character_creation&oldid=756135'




broken image